GapTo10

Example report · Level 8

A Level 8 with 507 matches on the map they are worst at

The largest sample in this set, and the clearest demonstration that a map pool is a decision, not a fact about you.

This is a real FACEIT profile, anonymised. Every statistic below is exactly as the public FACEIT API returned it on 2026-08-13 — nothing is illustrative and nothing is rounded for effect. The account name, avatar and match ids are replaced, because there is no reason to attach a stranger's name to a permanent page analysing their play.

The report underneath is the same report you get for your own profile, produced by the same engine. It is frozen rather than live so the analysis written around it keeps describing what the page shows.

1,602 matches. 30,560 rounds. This is a profile with enough history that nothing in it is variance, which makes it the most useful example here: every number below is a measurement, not a sample.

The player sits at 1,661 ELO, 90 short of Level 9, with a 48% lifetime win rate. ADR 75.4, K/D 1.01, 48% headshots. Solidly Level 8 in every mechanical respect.

The report’s top finding, at severity 68, is that three of the maps they queue lose.

What the report found

MapMatchesWin rate
Ancient20952%
Nuke6551%
Dust237350%
Anubis23347%
Mirage50746%
Inferno12945%

Look at the row with the largest sample. Mirage: 507 matches, 46%. Nearly a third of their entire career is played on the map they are second-worst at, and 507 matches is far past the point where that could be a bad run.

Against Ancient at 52% over 209 matches, the spread is six points of win rate between two maps played by the same person in the same period.

Six points of win rate is the entire gap

Their gap to Level 9 is 90 ELO. At their current 48% they never get there — a sub-50% win rate does not climb. At 55% it is 36 matches.

They do not need to become a better player to reach 55%. They need to stop playing Mirage. If the maps they queued matched the maps they win on, their aggregate win rate moves toward the 50–52% end of their own range, and the gap closes on its own.

This is the least glamorous finding the engine produces and frequently the largest. Nothing about it requires improvement. It requires a different pick/ban.

Why “just get better at Mirage” is the wrong answer

It is the instinctive response, and over 507 matches it has been tested. They have played Mirage more than any other map and it is still their second-worst. Whatever the mismatch is — the angles, the default pacing, the utility discipline that map demands — 507 attempts have not resolved it.

Depth beats coverage below Level 10. Four maps known properly wins more than seven known vaguely, because every map you half-know is a coin flip you volunteered for. There is more on the reasoning in the map pool guide.

What else is on the card

Only two other findings, which is unusual — most reports in this set produce four.

  • Role, severity 56. 48.1% opening duel win rate against 51% median, while taking 22.4% of the team’s opening duels against a 20.4% median. The same shape as the Level 6 role profile, at a fraction of the magnitude.
  • Economy, severity 30, unmeasured. It is on every report as a rule rather than a finding, because FACEIT publishes no per-round buy data. The report labels it as advisory instead of pretending otherwise.

No session leak at all: their sessions are short and their history shows no pattern of queueing through losses. That is a real result — the absence of a card is information too.

A note on the dead maps

Their history also contains Vertigo at 59% over 32 matches, Train at 54% over 24, and Overpass at 47% over 19. All three are out of the Active Duty pool. A 59% win rate on a map that no longer exists is not an asset, and the report marks them dead rather than averaging them into anything.

The report, in full

Everything below this line is generated. It is what the site returns for any profile you paste into it.

8

Sample B

Level 8 · 1,661 ELO

The gap

90

90 ELO to Level 9

Level 8 · 1,661 ELO · Your winrate right now is 48.0%

8
1,531 1,751
9

Matches needed

  • 36 36 matches at 55%
  • 26 26 matches at 57%
  • 18 18 matches at 60%

Assumes ±25 ELO per match.

Sample B is queueing maps that lose. Inferno sits at 45% while Ancient is at 52%.

#1 High impact

3 maps are bleeding your ELO

Inferno is at 45% across enough matches to be real, not variance, while Ancient is at 52%. That spread is a free win rate: the same player, a different map. Cut the bad ones from the queue instead of letting the pool decide for you.

Worth about 1–3 points of winrate

Evidence

  • Map win rate 47% / 50%
  • Map win rate 46% / 50%
  • Map win rate 45% / 50%

The fix

  • Permanent ban on Inferno. Every game, no exceptions.
  • Cut the queue to four maps. Depth beats coverage below Level 10.
  • Ignore your stats on maps that left the pool — they are not evidence anymore.
#2 Medium impact

You are losing the opening duel too often

You win 48% of your opening duels against 51% for a typical Level 8 player, and the balance is -267 across 6,847 of them. Whoever wins the opening plays the rest of the round a man up — this is the fight that decides most rounds before anything else happens.

Worth about 2–4 points of winrate

Evidence

  • Opening duel win rate 48% / 51%
  • Opening duel balance -267
  • 1v1 clutch win rate 37% / 39%
  • Rounds taking first contact 22.4% / 20.4%

Target: Opening duel win rate above 51% (48% → 51%)

The fix

  • Never be the first body through a smoke. Not once a map.
  • Enter second, within trade distance — close enough that your death costs them a player.
  • Take the angle that gives you information before the fight, not after it.
  • Say it in comms: you are the trade, not the opener. Someone else takes the first duel.
#3 Low impact Rule, not a measurement

Economy: the one thing we cannot measure for you

FACEIT does not publish per-round buy data, so this is a rule rather than a finding about you. It is on the list because a bad force costs the next two rounds, and two rounds is a map over a session.

Worth about 2–3 points of winrate

The fix

  • Force only if money − spend + loss bonus + likely kill rewards ≥ $4,000.
  • Full-buy floors: $5,000 on T, $6,000 on CT.
  • Loss bonus ladder: $1,400 / $1,900 / $2,400 / $2,900 / $3,400.
  • A win steps the ladder down one rung — it does not reset it. Plan the round after next.

Your sessions

One bar per session. Height is length, color is net ELO.

Maps

Active Duty as of 2026-07-06
Map Matches Win rate ADR  
Ancient 209 52% 78.2 Pick
Nuke 65 51% 74.9 Keep
Dust2 373 50% 75.6 Keep
Cache 10 50% 68.3 Not enough matches
Anubis 233 47% 78.7 Ban
Mirage 507 46% 73.1 Ban
Inferno 129 45% 75.7 Ban
Vertigo 32 59% 72.7 Dead data
Train 24 54% 73.0 Dead data
Overpass 19 47% 74.3 Dead data
All stats
Matches
1,602
Win rate
48.0%
ADR
75.4
K/D
1.01
Headshot %
48%
Rounds
30,560

Picked from what the report just found in your matches.

  • FACEIT does not publish historical peak ELO, so the peak shown is only what we have tracked.
  • Some of your map stats are on maps that are no longer in the Active Duty pool. They are marked dead.
  • Maps with fewer than 15 matches are shown but not judged — that is too few games to separate a good map from a good week.
  • “Typical Level N” values are medians of public FACEIT profiles measured on 2026-08-02, from players with 100+ matches. They are keyed on a player’s current level while the stats are lifetime, so read them as “players who are Level N today”.

Run your own profile — free, no sign-up, no account linking. It takes a FACEIT nickname and about four seconds.

The other worked examples

← All example reports · The baselines these are measured against

Lifetime figures for this profile at capture: 1,602 matches, 48% win rate, 75.4 ADR, 1.01 K/D, 48% headshots over 30,560 rounds.