Example report · Level 6
A Level 6 taking a quarter of the opening duels and losing three in five
The clearest case in the set. Every other stat on this profile is unremarkable; one of them is not, and it is worth about 125 ELO.
This is a real FACEIT profile, anonymised. Every statistic below is exactly as the public FACEIT API returned it on 2026-08-13 — nothing is illustrative and nothing is rounded for effect. The account name, avatar and match ids are replaced, because there is no reason to attach a stranger's name to a permanent page analysing their play.
The report underneath is the same report you get for your own profile, produced by the same engine. It is frozen rather than live so the analysis written around it keeps describing what the page shows.
This account has played 309 matches and won exactly half of them. ADR is 74.5, which is fine for Level 6. Headshot percentage is 42%, also fine. K/D is 0.91, slightly under water but nothing that looks like a diagnosis.
Nothing in the scoreboard view of this player says anything. The report scores their top leak at 98 out of 100, the highest severity in this set of examples, and it does it on a number the scoreboard never shows.
What the report found
They are in 22.9% of their team’s opening duels, against a measured median of 19.9% for Level 6. That is already unusual — the baselines data shows entry rate is close to flat across the whole ladder, because one player per side is in the opening duel and each of the five is in about a fifth of them. Taking 23% means deliberately going first more often than the team structure requires.
And they win 40.7% of them, against a 51.1% median.
Those two facts together are the whole report. Across 1,557 opening duels they have 634 first kills and 923 first deaths: a balance of −289. Two hundred and eighty-nine rounds where their team started a man down, in a game where the side that wins the opening duel wins most rounds.
Why the win rate hides it
A 50% win rate looks like a player who is exactly where they belong, and that is the trap. They are not losing because they are bad at Counter-Strike — ADR of 74.5 with a 0.91 K/D means they are trading reasonably once a round is underway. They are losing a specific fight, repeatedly, and then playing the rest of the round from behind well enough to claw half of them back.
The 50% is the recovery. The leak is upstream of it.
What the fix actually is
The report’s target is to get opening duel win rate from 41% to 51% — the median for their level. It does not suggest they aim better, because there is nothing in the data suggesting the aim is the problem. It suggests they stop being the one who goes first: enter second, within trade distance, and say so in comms.
That is a role change, not a skill change, and it is the reason this site leads with role rather than with ADR. A player who moves from 41% to 51% on 1,557 duels converts roughly 160 rounds from “team is a man down” to “team is a man up” — which is where the estimated 2–4 point win rate gain comes from.
The rest of the card
Worth noting what ranked below it, because the ordering is the product:
- Utility, severity 75. 2.96 damage a round against a 4.66 median. Real, and worth fixing, but a fraction of the size of the role problem.
- Sessions, severity 57. Thirteen sessions, three of them continued past two straight losses, and 54% included matches after 23:00.
- Map pool, severity 44. Inferno at 42% across 19 matches against Mirage at 53%.
All four are true at once. The point of ranking them is that a player with limited attention should fix the first one, and the first one here is not close.
The gap to Level 7 is 125 ELO — about 50 matches at a 55% win rate. Closing a ten-point deficit on opening duels would plausibly get them there without anything else changing.
The report, in full
Everything below this line is generated. It is what the site returns for any profile you paste into it.